00001 #ifndef _shape_hh_ 00002 #define _shape_hh_ 00003 00004 #include "object.hh" 00005 #include "SOLID/solid.h" 00006 00007 namespace anoid { 00008 namespace base { 00009 00010 class Shape: public Object { 00011 public: 00012 virtual void redraw(); 00020 virtual void getInverseInertiaTensor(double *output, double a, double b, double c); 00021 }; 00022 00023 }; 00024 }; 00025 00026 #endif