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sphere.hh

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00001 #ifndef _sphere_hh_
00002 #define _sphere_hh_
00003 
00004 #include "shape.hh"
00005 #include <GL/gl.h>
00006 #include <GL/glu.h>
00007 
00008 namespace anoid {
00009     namespace plugin {
00010 
00011         class Sphere: public base::Shape {
00012             public:
00013                 virtual void redraw();
00014                 virtual void init(config::Configuration &c);
00015                 virtual void getInverseInertiaTensor(double *output, double a, double b, double c);
00016         };
00017 
00018     };
00019 };
00020 
00021 #endif

Anoid NG © Michael Westergaard, Martin Stig Stissing, Ronni Michael Laursen, and Kristian Bisgaard Lassen