00001 #include "shape.hh"
00002 #include "element.hh"
00003 #include <GL/gl.h>
00004
00005 namespace anoid {
00006 namespace base {
00007
00008 void Shape::redraw() {
00009 Object::redraw();
00010
00011 float myMatrix[16];
00012 glGetFloatv(GL_MODELVIEW_MATRIX, myMatrix);
00013
00014
00015 }
00016
00017 void Shape::getInverseInertiaTensor(double *output, double a, double b, double c) {
00018 output[1] = output[2] = output[3] =
00019 output[4] = output[6] = output[7] =
00020 output[8] = output[9] = output[11] =
00021 output[12] = output[13] = output[14] = 0.0;
00022 output[0] = output[5] = output[10] = output[15] = 1.0;
00023 }
00024
00025 };
00026 };