#include "tdstypes.hh"Include dependency graph for 3dsloader.hh:

Go to the source code of this file.
Compounds | |
| class | CLoad3DS |
| struct | tChunk |
| struct | tIndices |
Defines | |
| #define | PRIMARY 0x4D4D |
| #define | OBJECTINFO 0x3D3D |
| #define | VERSION 0x0002 |
| #define | EDITKEYFRAME 0xB000 |
| #define | MATERIAL 0xAFFF |
| #define | OBJECT 0x4000 |
| #define | MATNAME 0xA000 |
| #define | MATDIFFUSE 0xA020 |
| #define | MATMAP 0xA200 |
| #define | MATMAPFILE 0xA300 |
| #define | OBJECT_MESH 0x4100 |
| #define | OBJECT_VERTICES 0x4110 |
| #define | OBJECT_FACES 0x4120 |
| #define | OBJECT_MATERIAL 0x4130 |
| #define | OBJECT_UV 0x4140 |
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Definition at line 12 of file 3dsloader.hh. Referenced by CLoad3DS::processNextChunk(). |
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Definition at line 20 of file 3dsloader.hh. Referenced by CLoad3DS::processNextMaterialChunk(). |
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Definition at line 15 of file 3dsloader.hh. Referenced by CLoad3DS::processNextChunk(). |
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Definition at line 21 of file 3dsloader.hh. Referenced by CLoad3DS::processNextMaterialChunk(). |
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Definition at line 22 of file 3dsloader.hh. Referenced by CLoad3DS::processNextMaterialChunk(). |
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Definition at line 19 of file 3dsloader.hh. Referenced by CLoad3DS::processNextMaterialChunk(). |
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Definition at line 16 of file 3dsloader.hh. Referenced by CLoad3DS::processNextChunk(). |
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Definition at line 28 of file 3dsloader.hh. Referenced by CLoad3DS::processNextObjectChunk(). |
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Definition at line 29 of file 3dsloader.hh. Referenced by CLoad3DS::processNextObjectChunk(). |
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Definition at line 24 of file 3dsloader.hh. Referenced by CLoad3DS::processNextObjectChunk(). |
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Definition at line 30 of file 3dsloader.hh. Referenced by CLoad3DS::processNextObjectChunk(). |
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Definition at line 27 of file 3dsloader.hh. Referenced by CLoad3DS::processNextObjectChunk(). |
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Definition at line 10 of file 3dsloader.hh. Referenced by CLoad3DS::processNextChunk(). |
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Definition at line 7 of file 3dsloader.hh. Referenced by CLoad3DS::import3DS(). |
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Definition at line 11 of file 3dsloader.hh. Referenced by anoid::main::main(), and CLoad3DS::processNextChunk(). |