| _current | anoid::context::GLContext | [protected] |
| beginFigure() | anoid::context::GLContext | [virtual] |
| Context() | anoid::context::Context | [inline] |
| drawFigure(int id) | anoid::context::GLContext | [virtual] |
| drawingQuads | anoid::context::GLContext | [private] |
| drawingTriangles | anoid::context::GLContext | [private] |
| drawQuad(simple::Vector &A, simple::Vector &B, simple::Vector &C, simple::Vector &D, simple::Vector &normal, int a=0) | anoid::context::GLContext | [virtual] |
| anoid::context::Context::drawQuad(simple::Vector A, simple::Vector B, simple::Vector C, simple::Vector D, simple::Vector normal) | anoid::context::Context | [inline] |
| drawTriangle(simple::Vector &A, simple::Vector &B, simple::Vector &C, simple::Vector &normal, int a=0) | anoid::context::GLContext | [virtual] |
| anoid::context::Context::drawTriangle(simple::Vector A, simple::Vector B, simple::Vector C, simple::Vector normal) | anoid::context::Context | [inline] |
| endDrawing() | anoid::context::GLContext | [private] |
| endFigure() | anoid::context::GLContext | [virtual] |
| frames | anoid::context::GLContext | [protected] |
| getMatrix() | anoid::context::GLContext | [virtual] |
| GLContext() | anoid::context::GLContext | [inline] |
| init(int width, int height, bool window) | anoid::context::GLContext | [private] |
| initFullscreen(int width, int height) | anoid::context::GLContext | [virtual] |
| initWindow(int width, int height) | anoid::context::GLContext | [virtual] |
| loadIdentity() | anoid::context::GLContext | [virtual] |
| popMatrix() | anoid::context::GLContext | [virtual] |
| pushMatrix() | anoid::context::GLContext | [virtual] |
| quit(int code) | anoid::context::GLContext | [protected] |
| removeFigure(int id) | anoid::context::GLContext | [virtual] |
| rotate(simple::Matrix &rotation) | anoid::context::GLContext | [virtual] |
| scale(simple::Vector &scale) | anoid::context::GLContext | [virtual] |
| setMatrix(simple::Matrix &m) | anoid::context::GLContext | [virtual] |
| setView() | anoid::context::GLContext | [virtual] |
| swapBuffers() | anoid::context::GLContext | [virtual] |
| then | anoid::context::GLContext | [protected] |
| translate(simple::Vector &translation) | anoid::context::GLContext | [virtual] |
| ~Context() | anoid::context::Context | [inline, virtual] |
| ~GLContext() | anoid::context::GLContext | [virtual] |