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anoid::context::GLContext Member List

This is the complete list of members for anoid::context::GLContext, including all inherited members.
_currentanoid::context::GLContext [protected]
beginFigure()anoid::context::GLContext [virtual]
Context()anoid::context::Context [inline]
drawFigure(int id)anoid::context::GLContext [virtual]
drawingQuadsanoid::context::GLContext [private]
drawingTrianglesanoid::context::GLContext [private]
drawQuad(simple::Vector &A, simple::Vector &B, simple::Vector &C, simple::Vector &D, simple::Vector &normal, int a=0)anoid::context::GLContext [virtual]
anoid::context::Context::drawQuad(simple::Vector A, simple::Vector B, simple::Vector C, simple::Vector D, simple::Vector normal)anoid::context::Context [inline]
drawTriangle(simple::Vector &A, simple::Vector &B, simple::Vector &C, simple::Vector &normal, int a=0)anoid::context::GLContext [virtual]
anoid::context::Context::drawTriangle(simple::Vector A, simple::Vector B, simple::Vector C, simple::Vector normal)anoid::context::Context [inline]
endDrawing()anoid::context::GLContext [private]
endFigure()anoid::context::GLContext [virtual]
framesanoid::context::GLContext [protected]
getMatrix()anoid::context::GLContext [virtual]
GLContext()anoid::context::GLContext [inline]
init(int width, int height, bool window)anoid::context::GLContext [private]
initFullscreen(int width, int height)anoid::context::GLContext [virtual]
initWindow(int width, int height)anoid::context::GLContext [virtual]
loadIdentity()anoid::context::GLContext [virtual]
popMatrix()anoid::context::GLContext [virtual]
pushMatrix()anoid::context::GLContext [virtual]
quit(int code)anoid::context::GLContext [protected]
removeFigure(int id)anoid::context::GLContext [virtual]
rotate(simple::Matrix &rotation)anoid::context::GLContext [virtual]
scale(simple::Vector &scale)anoid::context::GLContext [virtual]
setMatrix(simple::Matrix &m)anoid::context::GLContext [virtual]
setView()anoid::context::GLContext [virtual]
swapBuffers()anoid::context::GLContext [virtual]
thenanoid::context::GLContext [protected]
translate(simple::Vector &translation)anoid::context::GLContext [virtual]
~Context()anoid::context::Context [inline, virtual]
~GLContext()anoid::context::GLContext [virtual]

Anoid NG © Michael Westergaard, Martin Stig Stissing, Ronni Michael Laursen, and Kristian Bisgaard Lassen