| addX(double getx) | anoid::simple::Point | |
| addY(double gety) | anoid::simple::Point | |
| addZ(double getz) | anoid::simple::Point | |
| ASC class | Vertex | [friend] |
| getNorm() const | anoid::simple::Vector | |
| getNormal() | Vertex | |
| getX(void) const | anoid::simple::Point | |
| getY(void) const | anoid::simple::Point | |
| getZ(void) const | anoid::simple::Point | |
| normal | Vertex | [private] |
| operator *(const double c, const Vector &a) | anoid::simple::Vector | [friend] |
| operator *(const Vector &a, const double c) | anoid::simple::Vector | [friend] |
| operator *(const double *d, const Vector &a) | anoid::simple::Vector | [friend] |
| operator *(const Vector &a, const double *d) | anoid::simple::Vector | [friend] |
| operator *(const Vector &a, const Vector &b) | anoid::simple::Vector | [friend] |
| operator%(const Vector &a, const Vector &b) | anoid::simple::Vector | [friend] |
| operator+(const Vector &a, const Vector &b) | anoid::simple::Vector | [friend] |
| operator+=(Vector &a, const Vector &b) | anoid::simple::Vector | [friend] |
| operator-(const Vector &a, const Vector &b) | anoid::simple::Vector | [friend] |
| operator<<(std::ostream &s, const Vector &a) | anoid::simple::Vector | [friend] |
| operator=(const Vector &a) | anoid::simple::Vector | |
| Point(double getx=0, double gety=0, double getz=0) | anoid::simple::Point | |
| scale(const Vector &v) | anoid::simple::Vector | |
| setNorm(double newnorm) | anoid::simple::Vector | |
| setX(double getx) | anoid::simple::Point | |
| setY(double gety) | anoid::simple::Point | |
| setZ(double getz) | anoid::simple::Point | |
| Vector(double getx=0, double gety=0, double getz=0) | anoid::simple::Vector | |
| Vector(std::string &s) | anoid::simple::Vector | |
| Vector(char *s) | anoid::simple::Vector | |
| Vertex(double x, double y, double z) | Vertex | [inline] |
| x | anoid::simple::Point | [protected] |
| y | anoid::simple::Point | [protected] |
| z | anoid::simple::Point | [protected] |